Still painstakingly writing parsing code for each Excel sheet manually? Still struggling with defining resource paths and checking their validity? Still endlessly negotiating with planning colleagues about adding, deleting, and modifying table fields, feeling utterly exhausted?
Look no further! This document brings you a potential lifesaver—EggDataKit! It makes a dazzling debut, claiming to be the ultimate Excel solution specifically designed for Unity, vowing to make your development process incredibly smooth with automation, visualization, and painless updates!
.csv
templates. CSV comes with headers, supports hot updates after filling in data, and even handles UTF-8 encoding for you!SO
) files. The program side requires almost no integration code to use.List
data, as well as common Unity types like Vector3
, Vector2
, Color
, and resource types like GameObject
prefabs, audio, and images.luban
, EggDataKit excels in structure definition, ease of use (no cumbersome configuration), hot update support, and direct configuration of Unity resources.Detailed user manuals are also included, teaching you step-by-step how to import the Package (note that Addressable
and Newtonsoft.Json
dependencies may be required), how to open the management panel, configure various paths, how to create and modify tables, how to define structures, and how the program can easily read and use this data.
In short, this article tells you that with EggDataKit, the configuration work in Unity projects can become unprecedentedly smooth and efficient, allowing both planners and programmers to focus more on the design and implementation of the game itself!
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